package  
{
	import flash.display.Sprite;
	
	/**
	 * ...
	 * @author hbb
	 */
	public class ClassTest extends Sprite 
	{
		
		public function ClassTest() 
		{
			var c1:MyClass = new MyClass;
			var c2:MyClass = new MyClass;
			trace( c1.func == c2.func );
			trace( c1.func === c2.func );
		}
		
	}

}

class MyClass
{
	public function func():void{}
}